Posted by Keenan "SuperMario290" in PS3, Xbox 360 | 0 comments
Resident Evil 5 DEMO Comparison
What follows is a comparison of the Biohazard 5 demos which were recently released for the Xbox 360 and the Playstation 3. What you should keep in mind when viewing the pictures below is that, as of the publishing of this article, the game still has three months of development time and any of the things you see below could very well be changed by the time the game is released. Another thing you should note is that I took these shots through component video output on both consoles. Its common knowledge that the Xbox 360 has a sharper output that the Playstation 3. As with most multi-platform releases, it’s standard practice for different platforms to be on different build releases as they are created. So while these two demos were released just a few weeks apart, it’s very likely that one of them is using old assets and code, which may help explain some of the differences. Also worth mentioning is the fact that you aren’t viewing these screenshots in an uncompressed format, however the same compression levels were used for each version. Before we begin the comparison, I’d like to give a little history of how the demos were released to the public.
The Xbox 360 demo was released first on December 5th, exclusively on the Japanese Xbox Live Marketplace. The demo was free to download, regardless of the console region for around 12 hours. After this short window, Capcom had began taking measures to insure that only Japanese 360 owners would be able to play it. Firstly, any new downloads of the demo would be met with a screen denying you access to the download. We assume the 360 was detecting your IP address and denying anyone outside of Japan. Since the demo had since spread to torrent sites, Capcom took things a step further and signed you out of Xbox Live whenever the demo was loaded. While this disabled online play, users were still able to play Single Player, and Local Co-op. This was short lived however, when Capcom activated a nasty flag, which would corrupt the demo if you loaded it while connected to Xbox Live. Thus rendering the demo completely useless. Its also interesting to note that one user reported that he had encountered similar problems despite being a Japan resident, on a Japanese console.

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