May 17, 2009

Posted by Keenan "SuperMario290" in PS3, Xbox 360 | 0 comments

CryEngine 3: PS3 vs 360……Again…..

rsz 46684 screenshot3 CryEngine 3: PS3 vs 360......Again.....

You guys knew it was coming, and after the first round of the Cry Engine 3 PS3 vs. 360 screen comparisons, we’ve got…well, the Sixth Axis has got round 2 for you guys right here.

Mark Atkinson, Crytek’s director of technology has some comments to make on this:

“It’s been tricky, but we’ve got a strong PS3 engine with all the major systems running on SPUs.  With middleware, what you want is for someone else to do all that so the developer can just concentrate on making games.  We have parity between the platforms now: both run at the same speed.”  Although this ’same speed’ clearly depends on what the engine is doing at that particular time.  “If the game’s shader-heavy it runs a bit faster on 360; if it’s compute-heavy with physics and particles, then the SPUs take over and it’s a bit quicker on PS3.”

You can click over at the Sixth Axis link to check out a video comparing the two consoles and Crytek’s latest video game engine.


Clap

AnonymousAnonymous

Leave a Reply

CommentLuv Enabled