Posted by Oculin in Computers, Gaming in General | 0 comments | | 354 days ago
John Carmack Says We Are Hitting Physical Limits On Hardware

Most of the video game industry’s life, hardware has always focused on better hardware and increased performance, but according to John Carmack of ID software we are hitting a wall when it comes to hardware.
“We talk about these absurd things like how many teraflops of processing and memory that are going into our game machines,” Carmack said after carmack predicted that Next gen consoles will haveĀ at least 2 GB of Internal RAM “… although interestingly we are coasting towards some fundamental physical limits on things. We’ve already hit the megahertz wall and eventually there’s going to be a power density wall from which you won’t get more processing out there…”
While we may be hitting physical limits on hardware he mentions that developers can turn to other directions to improve performance.
“There’ll be questions of whether we shift to a cloud computing infrastructure… lots of interesting questions about whether you have the computing power in your living room versus somewhere else…”
There are sure to be advances still for gaming, we may just have to think differently on how to approach it.
