First we got a third Marvel vs. Capcom game. Then Arrested Develop announced its return to the small and big screen. Now a second Psychonauts could be on the way. Nothing official yet, but sometime this morning, Minecraft developer Notch tweeted that he wanted to “make Psychonauts 2 happen.” When PC games blog, Rock Paper Shotgun (a very awesome site, by the way), inquired if this story was worth reporting or if it were just a joke, Notch made sure to punctuate by adding that he was serious in his proposal. Word is just reaching Double Fine’s Tim Schafer, and for all we know, these two gaming legends could be hammering out the future of everyone’s favorite troupe of petit psychics now.
Now while this may seem like random twitter ramblings to go on, if you stop and think about the situation, Psychonauts 2 could be more likely than you think. Both Notch and Double Fine are very independent entities, despite what publishing deals they may have struck with other companies, they are still independent entities– they aren’t associated with any one developer or publisher right now. Some time last year, Double Fine reacquired the full rights to Psychonauts from Majesco and have been putting it to good use, making it readily available via many downloadable services, porting the game to Macs, and even creating an incredibly charming commentary app for iOS. Schafer has expressed in the past that he is extremely interested in creating a sequel and simply needs financial backing and a publisher to do so. Fortunately, Notch, another indie dev, has tons of money just sitting in PayPal doing nothing. …why not use it to father a new Psychonauts game? That’s what I would do.
Unless you couldn’t tell, Psychonauts is probably my favorite game of all time, and I’m sitting on the edge of my seat waiting to find out if this dream project is going to become a reality. All the pieces are in place, we just need to hope that somebody actually acts upon them.
Also, if you haven’t played Psychonauts yet, do yourself a favor and go buy it. Now.
