When developing Ravaged, 2 Dawn Games promised to make fun the top priority, a feat they claimed would be more easily accomplished without publishers forcing restrictions on their every decision. Of course, choosing to create a multiplayer FPS meant they would have their work cut out for them, as they would be going head-to-head with some of the most popular franchises in gaming. To succeed, 2 Dawn would need to make a game that’s not only fun, but also unique enough to draw gamers away from the Call of Dutys and Battlefields of the world. That’s asking quite a lot for an independently developed game in an over-saturated genre, but 2 Dawn comes through on their promise despite some problems.
First introduced to gaming with Wolfenstein 3D, Daniel has never looked back. He still returns to the old classics while enjoying the current generation, and beats every game he can get his hands on. In addition, he loves to read and write and is an avid follower of sports and martial arts.
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