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On PlayStation All-Stars Battle Royale – Hope to See Another One


Earlier this week, Sony Computer Entertainment revealed that they and SuperBot Entertainment, the developer behind PlayStation All-Stars Battle Royale, parted ways; with Sony and Santa Monica Studios taking over on All-Stars and its upcoming character DLC. SuperBot, meanwhile noted that they’re starting the ‘next chapter’ and hope that the fans and supporters they’ve gained will continue to follow them. It’s kind of a shame, because PlayStation All-Stars had a pretty decent concept, albeit one that Nintendo is currently sitting pretty on thanks to Super Smash Bros.

PlayStation All-Stars Battle Royale may not have been perfect, and may have had a couple of weird mechanics, but I hope to see another one that continues to keep the IP alive. I think a second outing could be the title many were hoping this one would be, and to a further extent, decent competition to the aforementioned Smash Bros.


Admittedly, I didn’t play much of PlayStation All-Stars (much less that I would’ve liked, really), but I understood what it was trying to do. It had solid fighting mechanics and a nice cast of characters –Good Cole & Evil Cole notwithstanding—but I can’t help but feel that, for a game like this, you can’t half-ass the characters you bring in. Nathan Drake, Kratos and Sackboy were fairly obvious choices, but when you get to a Big Daddy (a third-party character), you can’t blame people for asking questions.

Which is why this IP would benefit from a sequel. You could, potentially, expand on the current roster and include the characters that everyone was asking for and branch out to other franchises. Number One question I always seemed to hear/read was, “Where’s Crash Bandicoot?” And that’s a fair question. Where was he? Cloud? Squall? Get some Final Fantasy peeps in there. Its not like they haven’t been on a Sony platform a lot. And yes, Solid Snake is in Smash Bros., but Sony can either take him back or make a trade with Nintendo (Ha!). What’s Bayonetta doing? I mean, aside from being in a game exclusive to the Wii U.

Sure, deals would have to be made and companies would have to make nice with one another, but these are the things one would hope could be planned when deciding to make a follow-up to PS All-Stars. Don’t leave me to be the only optimistic one here; no one wants that.

Not sure anyone wanted Evil Cole either

Not sure anyone wanted Evil Cole either

Then we have the gameplay. Again, didn’t play much of All-Stars, but from what I did play, I came to the conclusion that the way to earn points and K.O. opponents was…odd; or weird, rather. Yeah, let’s go with weird; I like weird.

I get that All-Stars couldn’t just be a straight-up copy/paste of Smash Bros., despite a lot of people blowing it off and accusing it of being just that, and it certainly was different, I just don’t know if that should’ve been the main way the game plays out. Personally speaking (as opposed to what I’ve been doing?), reverse what Smash Bros. does. Characters start with full health and the less health they have, the further they fly; points can be awarded when one character knocks another far enough from the stage or depletes their opponent’s health completely. You can still have the supers, just have them do more damage instead of being the sole method of taking a person out. People understand health bars and decreasing numbers. An ‘energy bar’ that slowly fills with magical orbs and just so happens to power all of the super attacks for all of the characters? Slightly less so. Oh, and maybe make the health bar/number turn red as it gets lower. That’ll get people to pay attention to it more.

See all that re--oh, hey Kratos. Whatcha doin?

See all that re–oh, hey Kratos. Whatcha doin?

At any rate, it kinda sucks that a team put together specifically to make this 4-player crossover fighter cuts ties with the big guy that wanted to put this whole thing together. Regardless of what SuperBot does in the future (hope they have a future), I hope to see more from PlayStation All-Stars Battle Royale. It had potential, it still has potential. Maybe all it needs is a second chance to show people what it can really do.

Kinda like what Assassin’s Creed II did for Assassin’s Creed. Or, you know, Smash Bros. Melee to Smash Bros. on the N64. Any second game in a franchise worth its salt, really. We could probably name those until we lose our voices.

Kyree didn't have an N64 or Dreamcast as a kid (so sad) and he doesn't remember finishing any of his PlayStation games, but skip to the PS2/GC/Xbox era and everything changed. He hasn't been outside to play tag in forever, but he can recall playing way too much Smash Bros. and even more Kingdom Hearts; seriously, he can recite lines from it. I think he may have a problem.

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