There’s something magical about listening to artists talking to each other about their craft. There’s a sense of amazement and passion that paints a beloved hobby in a new light. That’s why if you haven’t checked out the developers of Bioshock and System Shock, Irrational Games’ Irrational Interviews podcast, you really should. Every few weeks, Ken Levine sits down with other fellow game developers (including such names as Randy Pitchford and Cliff Bleszinski) in addition to Irrational Games staff about game design and the people who make the games. In his most recent interview, he sat down with filmmaker Guillermo Del Toro whom is actually hard at work on his own game with THQ. The first half released a few weeks ago with the second half hitting today. It’s really worth taking a listen to as the two discuss the legitimacy of games, the art of engaging the audience, and how failing to do so is very much like a boner. It’s an incredible discussion with two of the men who define their mediums. You can get the first part here and the second part here, and while you’re at it, you might as well check out the other episodes– it’s like a gamer’s All Things Considered. Except for, you know, the part about the boners.
John-Charles is an avid video game enthusiast who loves games with strong story, smart design, and a lick of fun. He's very hopeful for the future where others are doubtful and looks back on retro games with fond memories. With a long history with games, both old and new, he tends to Defaullt Prime's veritable museum of games, The Bitereon Collection, with a new entry every week. He's also a studying engineer turned communications with an eye for design. He also thinks cartoons are neat.
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