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Do Want: Watch_Dogs

Of all the exciting displays at E3 2012, there has been none so interesting to me as a brand new IP from Ubisoft, making it’s debut at last night’s conference, Watch_Dogs, an open-world action game, which is being developed out of Ubisoft Montreal, with a team comprised of folks who have developed Assassins Creed, Rainbow 6, and Far Cry.

Some screenshots from the game (click the thumbnails for full-size images):

             

A quick synopsis of the game for those who haven’t seen this yet, from the Ubisoft press release:  Watch Dogs blends cutting-edge technologies and sophisticated game design into a realistic and living open world where players must use any means at their disposal to take down a corrupt system.  In Watch Dogs, players enter the dangerous world of Aiden Pearce, a new class of antihero whose ability to hack into any connected system could be his most powerful weapon.  Whether it’s triggering a 30-car pileup by manipulating traffic-lights to trap an enemy during a downtown shootout or tapping into the city’s omnipresent security cameras to access anyone’s personal information, Pearce is capable of coercing and controlling almost every element of the world around him.

“Watch Dogs goes beyond the limits of today’s open-world games by giving players the ability to control an entire city,” said Jonathan Morin, creative director, Ubisoft.  “In Watch Dogs, anything connected to the city’s Central Operating System becomes a weapon.  By pushing the boundaries, we can provide players with action and access to information on a scale that’s never been seen in a video game before.”

The best part?  This man right here, Yves Guillemot, CEO of Ubisoft, just confirmed in an interview with Geoff Keighley, that it is indeed going to come out on the PS3, XBox 360, and PC.  Obviously, one of the better surprises of E3 this year, there is no release date slated yet, but when we have more information on this, you can be sure we’ll bring it to you.

A part time gaming journalist and radio practitioner, and one of the first editors here at Default Prime, Mike has been gaming since birth, starting back with the Atari 2600 and Commodore 64, on through to the PS3, PC, and whatever comes next. He is educated in communications and is a project manager by trade.

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