Default Prime

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Review | Lollipop Chainsaw

Goichi Suda, better known by the moniker Suda 51, can only be defined as a mad genius. He breaks rules, challenges norms, and manages to bring out Frankensteinian concoctions that simply must be noticed. Suda has been breaking gameplay traditions for nearly 20 years now, but with each major release, he manages to push the boundaries of video game design into sick and twisted territory. If the suggestive recharging of the beam katana in No More Heroes wasn’t enough for you, Suda brings out a new variety of perversion with his latest project. With a new heroine to the hack-and-slash genre and plenty of upskirt shots for all, Suda 51’s Grasshopper Manufacture released Lollipop Chainsaw to an anxious public. It’s short, repetitive and constantly lewd, but Lollipop Chainsaw has a sugary charm that few other games have, and that charm pushes it to where other games of its genre fear to tread.

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It began with a hand-me-down Sega Genesis from his cousin and since then, he's been fascinated with video games. He enjoys the blissful platforming of the 16-bit era and the rich adventures of the 64-bit era. Favorite games include Metroid Prime, Banjo-Tooie, and practically every 16-bit Sonic the Hedgehog title.

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