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Transformers-Fall-of-Cybertron_Logo-Image_tn_1345645850 Interview with High Moon Studios on “Transformers: Fall of Cybertron”

“This is the BEST Transformers game ever made!” -Dave Cravens, High Moon Studios   It is nice when you find

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DayZ Interview with DayZ’s Dean Hall

During Gamescom, we met up with Bohemia Interactive’s own Dean Hall, the brains behind the brain-eater survival mod sensation known

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GW2_Logo Guild Wars 2 Interview – Calm Before the Storm

We managed to get together with NCSoft during Gamescom last week and talk a bit about the last moments before

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Gamescom_Cupid_Render Gamescom Interview: Hi-Rez Studios talks Smite

Default Prime: Would you mind introducing yourself to our readers? Bart Koenigsberg: Of course! I am Bart Koenigsberg, I am

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Steve Gamescom Interview with Steve Ince, Game Designer and Writer

Away from the dubstep-infused entertainment floors and between the business halls of Gamescom, we met up with industry veteran Steve

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sp1_0000301-1024x576 Interview: Radical Entertainment Talks Prototype 2!

Prototype 2 is Here! Will you get revenge? The slicing and dicing third person action game, Prototype 2 from Radical

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Mass-Effect-Art-Book-Features-Mass-Effect-3-DLC The Organizer of RetakeME3 Speaks!

To many gamers, Mass Effect is the defining franchise of a generation. With an exciting and varied universe accompanied by

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Guillermo Listen to Ken Levine and Guillermo Del Toro Talk About Movies, Games, and Boners

There’s something magical about listening to artists talking to each other about their craft.  There’s a sense of amazement and

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Heavy Rain American Gamers are being Underestimated

David Cage, head of game developer Quantic Dream and the brains behind Heavy Rain had a rather curious thing to

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sanctumgirl DPrime Interview: Oscar Jilsén, Lead Designer on Sanctum

Coffee Stain Studios’ first-person-shooter/tower-defense mash-up, Sanctum has been building up quite the loyal following since its PC release on April

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