Jun 29, 2009

Posted by SuburbanHell in Microsoft, PS3, Sony, Xbox 360 | 1 comment

Burnout Paradise experts rewarded with exclusive car

burnoutparadisediamond580 Burnout Paradise experts rewarded with exclusive car

Think you’re pretty good at Burnout Paradise?  An exlusive 9th free car on Big Surf Island is available for online experts only.

How to get it?  It couldn’t be simpler.  All you have to do is complete all of Burnout Paradise’s 500 online freeburn challenges — including everything from the original game and all new timed and freeburn challenges in the Cagney update, Bikes Pack and challenges on Big Surf Island.

What do you get?  You get the car in the picture above.  A diamond-branded P12.  What better way to show off just how much you pwn in Burnout Paradise than driving around in a diamond-studded speed demon?

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Jun 15, 2009

Posted by SuburbanHell in Microsoft, PC, PS3, Sony, Xbox 360 | 2 comments

Legendary Cars unlockable in Burnout Paradise: Big Surf Island

Big Surf Island launched this past Thursday and has been a very fun expansion for Burnout Paradise. If you wanted the Legendary Cars set but didn’t want to pay for them, you can get “Toy” versions of them by completing various tasks around Big Surf Island.

Unlock Legendary cars (for free!) in Burnout Paradise: Big Surf Island

img 1870dbs Legendary Cars unlockable in Burnout Paradise: Big Surf Island

* Toy Hunter Cavalry Bootlegger – Jump from all 15 Island Mega Jumps
* Toy Jansen P12 88 Special – Hit all 45 Island Billboards
* Toy Carson GT Nighthawk – Complete all 24 Island Road Rules (Timed & Showtime)
* Toy Hunter Manhattan Spirit – Hit all 75 Island Smashes

Story courtesy of: http://www.joystiq.com/2009/06/15/unlock-legendary-cars-for-free-in-burnout-paradise-big-surf/

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Jun 14, 2009

Posted by SuburbanHell in Microsoft, Xbox 360 | 3 comments

Burnout Devs: You’re an idiot if you think you’ve maxed out a system.

Not even close to being maxed out.

Not even close to being maxed out.

Recently, Patrick Soderlund, the Senior VP of EA Games Europe stated that the XBox 360 had been maxed out, achieving all it can technically.  In response to this, Burnout’s technical director Richard Parr says that any company who thinks they have “maxed out” a system isn’t really trying.

“That’s proof that you’re not the best,” he told Eurogamer’s Digital Foundry channel. “It means you’re out of ideas.”

Alex Fry, the games senior engineer, chimed in too:

“You always find new ways to do things, the constraints lift. Not just with a new console generation but with every game you do. Whether it’s a sequel or whether it’s a new game, you learn to do things differently… better. The constraints go away because you learn. While it’s nice to say you’ve maxed something out, there’s not really any point.”

Link

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