Posted by SuburbanHell in PSP, Sony | 1 comment
Grand Theft Auto: Chinatown Wars – The PSP difference?

As mentioned here yesterday, Rockstar Games announced that Grand Theft Auto: Chinatown Wars was coming to the PSP. Analysts speculate that the move to the “other” hand-held console was motivated by lower-than-expected sales on the DS, but will moving a touch-screen enabled game to a non-touch-screen platform prove to be the right move?
Gordon Hall, founder and president of Chinatown Wars developer Rockstar Leeds, was interviewed by a number of publications, where he discussed the reasons Chinatown Wars looked and felt so different from Rocsktar’s previous GTA handheld games.
“The PSP “Stories” games were designed as an exercise in delivering a fully realized GTA experience for the hardware, which we’ve always felt has been more of a “portable console” in some ways. Their production was no easy task, and we feel we truly broke through the idea of what kind of console-like experiences you can take with you.” — GameSpot
“For the DS, however, we’re working with something that feels less-so like a portable console. Thus, the thinking would have to be a bit different behind the design of the game, and since the hardware obviously has some very different capabilities in terms of what it can do, the amount of work that would have to go into building a fully realized GTA experience that could stand up to what we’ve done on consoles would have to be incredible. This is essentially the reason why we’ve moved onto DS, it was the challenge that we knew it would be.” — GameSpot
“Everything we created for this game came, first and foremost, from a desire to make a really playable GTA experience on this hardware. The interpretation on the DS may be different than that of the PSP or Xbox 360. For example, we want to tell a fun and emotive story. On the PSP or console versions, we’d get in mo-cap and vocal actors; on the DS, we’ve gone for the graphic-novel approach, but we still work with the same guys creating the stories, characters, and dialogue, so it’s still GTA in spirit. In other areas, having the touch screen has enabled us to push the player’s experience further than could ever be done on other hardware. In one mission, you have to make your way up to a rooftop and take a guy out with a sniper rifle. It’s so satisfying building the rifle from a suitcase of parts with the touch screen; it rounds off the whole feel of that mission.” — 1UP
Given the comments above and the expectations Rockstar has created with previous PSP Grand Theft Auto titles, one has to wonder if Rockstar will heavily rework Chinatown Wars‘ presentation to match up?
Story courtesy of: http://g4tv.com/thefeed/blog/post/696753/Rockstar-Explains-Difference-Between-Building-Grand-Theft-Auto-On-PSP-And-DS.html#ixzz0JFYLJMQN&C
Read MorePosted by SuburbanHell in PSP, Sony | 2 comments
Grand Theft Auto: Chinatown Wars coming to PSPgo

Huge news is afoot for those of you on the fence about buying a PSPgo. Rockstar and Take Two announced today that Grand Theft Auto: Chinatown Wars will be coming to the PSP, more specifically as a downloadable for the PSPgo.
It is unknown how the touch-screen elements of the DS game will be made available in this port to the PSPgo, but the game will feature upscaled widescreen graphics, enhanced lighting and animation, and all-new story missions.
In their release to the press, Rockstar writes:
Read MorePosted by Keenan "SuperMario290" in Nintendo DS | 0 comments
Chinatown Wars leaked online, but currently unplayable

As is with every game that is ever made on the DS (that is worth playing), Grand Theft Auto: Chinatown Wars has been leaked online. You can now download it, and play it on your flashcard, be it a CycloDS, R4, or any of that stuff. This leak came just a few days before the game’s official Euro release of March 20th.
In it’s current form however, you cannot play the game on a flashcard. This has been a prominent addition to DS games in the past few months, so when you try to load up the game, nothing happens.
More than likely, we’ll see a bypass to this protection in the playing of Chinatown Wars, as that has happened on almost every game that has had piracy protection on the DS. We can only hope that this piracy protection that Rockstar put in stumps these pirates.
Link
Read MorePosted by Keenan "SuperMario290" in Gaming in General | 0 comments
Kids hang kitten with videogame controller, sheriff accuses GTA of rape
Okay, so you’ve got two dumbass kids were playing Grand Theft Auto, and got the bright idea to throw stones at a kitten, and then hung it with a video game controller in a tree. The local sheriff now claims that GTA lets your rape women.
Here’s what DToid has to say:
The two six-year-olds were at East Mesa trailer park (obviously it was a trailer park), presumably totally unattended by their parents. A neighbor found the dead cat, allegedly hanging from a tree by the wire of a controller. After Deputies had been alerted, the two boys apparently admitted to stoning and hoisting it up with the wire.
Sheriff Joe Arpaio came in with the intelligent, measured and totally not bullsh*t response: “This game allows players to kill cops and rape women. It’s little wonder why they perpetrated such violence against that little animal.”
The parents so far have recieved no blame for this, and the only mention of the parents at all in this whole incident was how they would have to pay for counseling for the kids if it is required. The boys are also too young to be charged with animal cruelty, nd child protection services declined to help because the case is “outside the normal criteria.”
Link
Read MorePosted by Keenan "SuperMario290" in Gaming in General | 0 comments
Grand Theft Auto DLC Revealed!
Oh, how great this week will be. The downloadable content for Grand Theft Auto IV has finally been revealed. This upcoming episode looks to be way wild!
This new episode, available Feb. 17 via download exclusively for those who own the Xbox 360 version (no price yet), stars Johnny Klebitz, a member of Liberty City biker gang The Lost.
“Johnny is a very different character than Niko, with a very different background,” says Dan Houser, vice president of creative development for Rockstar Games. “I can’t go into too much detail on the story, because we try not to give away too much plot before the game is released. But I can say that the story will show you a different side of Liberty City.”
