Posted by Keenan "SuperMario290" in Xbox 360 | 0 comments
Call of Duty 4 Players too Elite for the forces of Time
Every gamer that has played Call of Duty: Modern Warfare pretty much loves the game. Unless you played it at your friends house and when you go home you realized that you have 64k dialup so you could never play the game. Well, if you aren’t one of those unfortunate 2 or 3 people, then you have probably realized that Infintiy Ward has just released a new patch for the game that prevents hackers and modders from firing their Semi-Automatic weapons at a fully automatic rate-of-fire using modded controllers or hacks.
So what did they add? They have added a .5 time limit before the gun can shoot again. The problem that arises is that some of the better players of the game can fire the trigger faster than the patch can load, so it can get very annoying to many people who are pulling the trigger only to see nothing happening on the screen. Honestly I think it was a bad decision on the companies part, and even a slight change could make more people happy. So the real question is, are they going to patch this new patch, or are they going to wait till Modern Warfare 2 and just say “fuck it” to all of the Modern Warfare players?
Read MorePosted by Keenan "SuperMario290" in PS3 | 0 comments
Killzone 2 Patch 1.21 Revealed
Guerilla Games has confirmed the next patch for Killzone 2, entitled 1.21. They have also released a list of fixes and additions that this patch brings to the game.
There is not release date on the patch, but we’re expecting next week at the latest. We’ll keep you updated.
1.21 Patch List
- Increase of the standard points settings for Bodycount. Should ensure longer mode on heavily populated games.
- The return of Online Bots. Adding bots to an online game renders it ‘unranked’.
- The option to create unranked games. Players will be made aware that a game is unranked upon joining.
- Fix to Game Search functionality so correct maps are displayed.
- Standardization of the Y-Axis controls on the HGH Scout when zoomed with the Sniper Rifle.
- Fix to Sensitivity setting where the weapon animation did not follow the reticule correctly.
- Fix for auto-aim exploit when rapidly tapping zoom/fire.
- Fix to infrequent collision issues with C4 Proximity mines.
- Fix to list of games displayed on search.
- Stability fix relating to disconnect.
- Fix to ‘Clan’ button functionality in custom game creation settings.
Future Patches
- Controls. Seeing about giving more options.
- Expanding on Join Game searches and options.
- Improving game and network stability.
- Collision exploits on maps.
- Improvements to help play with friends.
- More game creation options.
- More game options for clans.
- Fixes to Clans unexpectedly losing tournament rounds.
- Other minor fixes.
Posted by Keenan "SuperMario290" in Gaming in General, PC | 2 comments
StarCraft Patch 1.16 Now Available
Patch 1.16 offers some optimizations: “[StarCraft] now only uses as much CPU as it needs to run smoothly.” In-game chat (excluding whispers) is now saved in the replays. There’s some bug fixes and the removal of several exploits including Terrans drop-anywhere nukes and some additional Zerg exploits as well.
Here are the full notes:
Feature Changes
* In-game chat is now saved in replays. Note: whispers are not saved.
* Hitting the Escape key while in the chat room will clear your typed text.
* “/reply” (or just “/r”) will send a whisper to person who most recently whispered you.
Bug Fixes
* Fixed localization issues with “from” and “to” in whispers.
* Starcraft now only uses as much CPU as it needs to run smoothly.

